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What is going on with the game?

It’s been a while since I last posted but I just wanted to make a quick post to show that the game is still alive! I am currently adding the last levels of the games, as well as the last monsters. The last few levels will be dungeon themes. Here’s a render of the first 2 dungeon levels:   Needless … Continue Reading →


Alpha 1 Level 5 Screenshot

Heroes Defense Alpha 1 is out

Hello guys, I finally completed a first version of the game with 5 levels playable and I am currently opening it up for private testing. I created the subreddit heroesdefensetd which acts as an official forum to discuss the builds and get some feedback. It’s a private subreddit right now and I don’t really want APK to go in the … Continue Reading →


Main menu, the logo is a placeholder, because the design isn't clear yet and I can't use the Lord of the Rings font in the final product!

Heroes Defense Fantasy TD update

It’s been such a long time since the last update… The truth is, I haven’t been as dedicated as I should have been working on the game. However, it’s not cancelled and will definitely get published! I have been working hard lately, trying to push the game before Christmas. Some menus have been added, the cutscene engine is pretty much … Continue Reading →


Heroes Defense TD WIP

Heroes Defense TD update and more

I have not posted for a while and I do apologize for it. Life has not been kind to me and I was busy moving in with my dear other half. This left very little time for programming. However I do ose you an update on the current projects, so read on! Heroes Defense, my upcoming Tower Defense title, is … Continue Reading →


Fireworks on Ouya!

Fireworks is being ported to Ouya!

I am pausing the development of my tower defense game to port Fireworks on the Ouya. The gameplay will be of course adapted to the controller: instead of tapping the rockets, they will show up on the 4 colors of the Ouya buttons and you will have to press the right one to detonate the right fireworks. It should be … Continue Reading →


Heroes TD WIP performance test

Heroes Defense TD development snapshot

Work on Heroes Defense is progressing well. Here is a video of the current look: Most heroes are coded now, minus a few glitches that need some fixing, and the rendering engine is almost complete. The game logic now updates itself at 60fps regardless of your actual fps. This is much easier to handle the fast forward option (most tower … Continue Reading →


Heroes TD WIP performance test

Work In Progress: Heroes Defense TD

I really have to update you my fellow readers on the game I am¬†developing.¬† There has been no update for almost a month and I’d like to say I am still working on games. Not as fast as I’d like, because my real job is taking a big chunk of my time at the moment and the leftovers are strongly … Continue Reading →


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